Captured is an audience mediated interactive immersive 3D installation by Hanna Haaslahti and a larger team. In Captured, the users´face will be captured within the cinematic game world, and in which the users will take a random role of an abuser, abusee or a person watching on the side, doing nothing.
Captured has been presented at the prestigious British Film Institute´s (BFI) London Film Festival in the immersive category in October 2021.
Captured was also presented at: ZKM Karlsruhe´s Hacking Identity – Dancing Diversity exhibition, International Film Festival Rotterdam in 2022; Silbersalz – International Science & Media Festival, 2021, Halle, Germany; Hacking Identity – Dancing Diversity, ZKM Karlsruhe, Esch2022, Luxembourg; CPH:DOX Interactive 2022, Copenhagen; Xtended/Eye Filmmuseum, Amsterdam; Beyond Reality, BIFAN 2022, Bucheon; FILE Sao Paolo 2023, Interactive Singularities; NOVA Bienal de Arte e Tecnologia 2023; Museum of Tomorrow, Rio de Janeiro; STRP 2024, Eindhoven; The Story that never ends. ZKM Collection, 2025.
ROLE: Producer and technology advisor, team builder, consultant in stereogrammetry, camera and 3D face reconstruction technologies, corporate collaborations, including with Remedy Entertainment which did the motion capture and danish Kaospilot.dk school, which helped to construct the onboarding and offboarding experience for the installation. 2016-2022.
Captured has received funding and development support from: Finnish Ministry of Education and Culture´s TAIKE, AVEK Kopiosto, Finnish Film Foundation SES, Finnish Broadcasting Company YLE, Venice Film Festival Production Bridge, CPH:Lab at CPHDox Festival Copenhagen and Sundance Film Festival New Frontier development.