Concepting and production of Influencer installation

”INFLUENCER”: An interactive / WWW / gestural bodily installation. Tech: Kinect Azure 3D depth cam, 8K portrait screen, Unity3D game engine. Initial prototype stage: Feb/March/April 2021.

ROLES: Concept/Interaction design: Marko Tandefelt, Unity3D programming/interaction design: Tatu Heinämäki.

Supported by: Ministry of Education/TAIKE Finland, Covid grant.

3D render by Tatu Heinämäki.