Archives: Projects

  • Captured

    Captured

    Captured is an audience mediated interactive immersive 3D installation by Hanna Haaslahti and a larger team. In Captured, the users´face will be captured within the cinematic game world, and in which the users will take a random role of an abuser, abusee or a person watching on the side, doing nothing.

    My role in Captured project has been the producer and technology advisor, team builder and I have worked on corporate collaborations, with Remedy Entertainment which did the motion capture and danish Kaospilot.dk school, which helped to construct the onboarding and offboarding experience for the installation.

    Captured has been shown widely around the world to inspired and captivated audiences, at British Film Institute´s BFI London Film Festival, ZKM Karlsruhe, IFFR Rotterdam, among others.

    Captured has received funding and development support from AVEK Kopiosto, finnish broadcasting company YLE, Finnish Film Foundation SES, CPH:Lab and Venice Film Festival´s Production Bridge.